Large City: I̽vlǟk Zdo Med

I̽vlǟk Zdo Med

I̽vlǟk Zdo Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceErelu County
RegionJ̼obíhdran Prairie
Founded1321
Community LeaderChief Tresm Daelret
Area268 km2 (107 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2668 m (8753 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population63498
Population Density236 people per km2 (593 people per mi2)
Town AuraElven High Magic
Naming
Native nameI̽vlǟk Zdo Med
Pronunciation/ˈi̽vlaːk/ /zdo/
Direct Translation[medical] [beer]
Translation[Not Yet Translated]

I̽vlǟk Zdo Med (/ˈi̽vlaːk/ /zdo/ [medical] [beer]) is a subtropical Large City located in the Erelu County of the Viceroyalty of Rosid.

The name I̽vlǟk Zdo Med is derived from the Wood Elvish language, as I̽vlǟk Zdo Med was founded by Sheshêm Ignun, who was culturaly Wood Elven.

Climate

I̽vlǟk Zdo Med has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). I̽vlǟk Zdo Med receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. I̽vlǟk Zdo Med covers an area of nearly 268 km2 (107 mi2), and an average elevation of 2668 m (8753 ft) above sea level.

Overview

I̽vlǟk Zdo Med was founded durring the early 14th century in spring of the year 1321, by Sheshêm Ignun. The establishment of I̽vlǟk Zdo Med suffered from many setbacks, delays, and obsticles, most notably a group of I̽vlǟk Zdo Med which required millitary assistance exterminate before the community could finish being built.

I̽vlǟk Zdo Med was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and I̽vlǟk Zdo Med is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

I̽vlǟk Zdo Med is buildings are speckled and packed arround restrictive flagstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Astonishigly, the Ragnarock-era relics are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Before you’ve even set foot into the heart of I̽vlǟk Zdo Med, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

I̽vlǟk Zdo Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽vlǟk Zdo Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽vlǟk Zdo Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽vlǟk Zdo Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽vlǟk Zdo Med's parks.

I̽vlǟk Zdo Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽vlǟk Zdo Med.

I̽vlǟk Zdo Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽vlǟk Zdo Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽vlǟk Zdo Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽vlǟk Zdo Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽vlǟk Zdo Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽vlǟk Zdo Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽vlǟk Zdo Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽vlǟk Zdo Med's public wards, blessings, and other arcane systems.

I̽vlǟk Zdo Med has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

I̽vlǟk Zdo Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽vlǟk Zdo Med's grid is powered by a god's will and kindness.

I̽vlǟk Zdo Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

I̽vlǟk Zdo Med has a first rate hospital which caters to anyone in need of long term medical care.

I̽vlǟk Zdo Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽vlǟk Zdo Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽vlǟk Zdo Med's natural decorations nor waterways.

I̽vlǟk Zdo Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽vlǟk Zdo Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽vlǟk Zdo Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽vlǟk Zdo Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

I̽vlǟk Zdo Med's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is long in I̽vlǟk Zdo Med.

The Gluttongrass near I̽vlǟk Zdo Med are known to be almost tame, such that they can be put to domestic use.

I̽vlǟk Zdo Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Enchantment energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 128
  • Farmers: 181
  • Farm Laborer: 317
  • Hunters: 204
  • Milk Maids: 167
  • Ranchers: 79
  • Ranch Hands: 169
  • Shepherds: 158
    • Farmland: 257166 m2
    • Cattle and Similar Creatures: 15874
    • Poultry: 190494
    • Swine: 12699
    • Sheep: 634
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6349

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 162
  • Bookbinders: 80
  • Buckle-makers: 85
  • Cabinetmakers: 147
  • Candlemakers: 226
  • Carpenters: 201
  • Clothmakers: 167
  • Coach and Harness Makers: 70
  • Coopers: 176
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 62
  • Cutlers: 52
  • Fabricworkers: 147
  • Farrier: 470
  • Furriers: 41
  • Glassworkers: 186
  • Gunsmiths: 128
  • Harness-Makers: 59
  • Hatters: 120
  • Hosiery Workers: 47
  • Jewelers: 70
  • Leatherwrights: 158
  • Locksmiths: 62
  • Matchstick makers: 104
  • Musical Instrument Makers: 88
  • Painters, Structures and Fixtures: 76
  • Paper Workers: 97
  • Plasterers: 83
  • Pursemakers: 111
  • Roofers: 66
  • Ropemakers: 63
  • Rugmakers: 59
  • Saddlers: 115
  • Scabbardmakers: 133
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 58
  • Soap and Tallow Workers: 208
  • Tailors: 343
  • Tanners: 80
  • Upholsterers: 94
  • Watchmakers: 81
  • Weavers: 186
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 88
  • Booksellers: 96
  • Butchers: 171
  • Chandlers: 151
  • Chicken Butchers: 169
  • Entrepreneurs: 65
  • Fine Clothiers: 167
  • Fishmongers: 151
  • Florists: 39
  • Potion Sellers: 113
  • Resellers: 276
  • Spice Merchants: 82
  • Wine-sellers: 124
  • Wheelwright: 97
  • Woodsellers: 61

Service workers

  • Bakers: 423
  • Barbers: 282
  • Coachmen: 89
  • Cooks: 244
  • Doctors: 128
  • Gamekeepers: 102
  • Grooms: 56
  • Hairdressers: 204
  • Healers: 173
  • Housekeepers: 181
  • Housemaids: 317
  • House Stewards: 171
  • Inns: 60
  • Laundry maids: 119
  • Maidservants: 198
  • Nursery Maids: 115
  • Pastrycooks: 204
  • Restaurateur: 264
  • Tavern Keepers: 244

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 57
  • Chemical Workers: 37
  • Coal Heavers: 132
  • In-Town Couriers: 151
  • Long Haul Couriers: 144
  • Dockyard Workers: 135
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 153
  • Millers: 138
  • Miners: 147
  • Oilmen and Polishers: 102
  • Postmen: 132
  • Pure Finder: 85
  • Skinners: 192
  • Sugar Refiners: 35
  • Tosher: 96
  • Warehousemen: 218
  • Watercarriers: 139
  • Watermen, Bargemen, etc.: 198

Skilled Laborers

  • Accountants: 77
  • Alchemist: 103
  • Clerk: 124
  • Dentists: 64
  • Educators: 173
  • Engineers: 86
  • Gardeners: 66
  • Mages: 48
  • Plumbers: 65
  • Pharmacist: 76
  • Professors: 27
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 86
  • Civil Clerks: 138
  • Civic Iudex: 70
  • Consultants: 40
  • Exorcist: 147
  • Fixers: 75
  • Kami Clerk: 123
  • Landlords: 120
  • Lawyers: 74
  • Legend Keepers: 109
  • Militia Officers: 396
  • Monks, Monastic: 218
  • Monks, Civic: 192
  • Historian, Oral: 141
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 162
  • Priests: 264
  • Rangers: 82
  • Rat Catchers: 95
  • Scholars: 104
  • Spiritualist: 113
  • Slayers: 35
  • Storytellers: 215
  • Military Officers: 264

Cottage Industries

  • Brewers: 181
  • Comfort Services: 276
  • Enchanters: 70
  • Herbalists: 71
  • Jaminators: 186
  • Needleworkers: 204
  • Potters: 102
  • Preserve Makers: 186
  • Quilters: 90
  • Seamsters: 317
  • Spinners: 181
  • Tinker: 71
  • Weaver: 162

Artists

  • Actors: 66
  • Architects: 24
  • Bards: 100
  • Costumers: 38
  • Dancers: 78
  • Drafters: 41
  • Engravers: 52
  • Fine Furniture Carpenters: 30
  • Glaziers: 68
  • Inlayers: 61
  • Musicians: 176
  • Painters, Art: 33
  • Playwrights: 68
  • Sculptors, Art: 53
  • Wood Carvers: 218
  • Writers: 244

Produce Industries

  • Butter Churners: 218
  • Canners: 181
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 129
  • Picklers: 104
  • Smokers: 79
  • Stockmakers: 69
  • Tobacconists: 100
  • Tallowmakers: 144

23737 of I̽vlǟk Zdo Med's population work within a Foundational Occupation.

36587 of I̽vlǟk Zdo Med's population do not work in a formal occupation, but do contribute to the local economy. 3174 (5%) are noncontributers.

Points of Interest

I̽vlǟk Zdo Med has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

The the a goblet of Enchantment, an a goblet imbued with potent amounts of Enchantment energies was created in I̽vlǟk Zdo Med by in time immemorial, reportedly some time during the early 2nd century.

History